Showing posts with label bounding box. Show all posts
Showing posts with label bounding box. Show all posts

Monday, December 10, 2007

Showing mesh edges on VRML file

Following my work on the OFF to VRML converter, I added another functionality. Now is possible to construct a model whit explicit edges, as shown in picture below. In the meantime I also computed a bounding sphere for the shape.


Above: Point cloud of 3D model with explicit edges, a bounding box and a bounding sphere. Below: 3D model with explicit edges.

Thursday, November 29, 2007

Creating VRML with point cloud

The new functionality was added to the OFF to VRML file converter I developed. Now it has an option to create, in the VRML file, a point cloud of the model instead of the traditional mesh. Below is an example of such output.

Point cloud for a 3D model with vertices colored according to its order

Wednesday, November 28, 2007

Converting OFF to VRML (and more)

I developed in C++ a small tool that converts 3D models stored in OFF files to VRML files. Besides this simple task, I add a couple of functionalities, such as computing the bounding box of the shape and coloring the vertices according to it's order in the vertex list (just for fun).

The original model from the OFF file, without any processing


The VRML model with the bounding box and the colored vertices


A screenshot of the application output